outrageous

neon colours


make great

Santa Claus is coming, to town.
A1s for all subjects, overall percentage(%) above 84, to finish reading the books i bought, iPod Touch, lose 2kg of mass, More shorts and belts, Go shopping, Watch more movies and dramas.

It's all about you.
My Family, my kouhai(kookies!), Matsuda Shota, friends, graphics designing, astronomy&cosmology, science, mathematics, books, lime green, my Bamboo tablet, Taiko no tatsujin, my Crumpler, my NDS, new clothes, Ikea and more. :D.

Click-o-topia.
livejournal (LJ), blogskins.com (BS), twitter.com (TW), plurk.

fun! ;}.

We're coming clean. A (potassium) layout © 2009 - .

Saturday, January 5, 2008
(11:59 PM.)
Vector graphics (also called geometric modeling or object-oriented graphics) is the use of geometrical primitives such as points, lines, curves, and polygons, which are all based upon mathematical equations to represent images in computer graphics. It is used in contrast to the term raster graphics, which is the representation of images as a collection of pixels, and used as the sole graphic type for actual photographic images.

Advantages to this style of drawing over raster graphics:

  • This minimal amount of information translates to a much smaller file size compared to large raster images (the size of representation doesn't depend on the dimensions of the object), though a vector graphic with a small file size is often said to lack detail compared with a real world photo.
  • Correspondingly, one can indefinitely zoom in on e.g. a circle arc, and it remains smooth. On the other hand, a polygon representing a curve will reveal being not really curved.
  • On zooming in, lines and curves need not get wider proportionally. Often the width is either not increased or less than proportional. On the other hand, irregular curves represented by simple geometric shapes may be made proportionally wider when zooming in, to keep them looking smooth and not like these geometric shapes.
  • The parameters of objects are stored and can be later modified. This means that moving, scaling, rotating, filling etc. doesn't degrade the quality of a drawing. Moreover, it is usual to specify the dimensions in device-independent units, which results in the best possible rasterization on raster devices.
  • From a 3-D perspective, rendering shadows is also much more realistic with vector graphics, as shadows can be abstracted into the rays of light which form them. This allows for photo realistic images and renderings.


credits to; wikipedia for the above paragraphs.